Commit ecb0fbeb by BellCodeEditor

auto save

parent 3a91f29b
Showing with 17 additions and 14 deletions
...@@ -25,8 +25,8 @@ class Hero(object): ...@@ -25,8 +25,8 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('饿饿额饿呃の恶额俄额(⊙﹏⊙)恶饿饿饿饿饿呃呃饿饿饿饿饿饿饿饿饿饿饿饿饿饿饿饿饿e~~~~~~~~~~~~~~~~~1 print('~~~~~~~~~~饿~~~~~~~~~')
')
exit() exit()
class Player(Hero): class Player(Hero):
...@@ -38,8 +38,8 @@ class Player(Hero): ...@@ -38,8 +38,8 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('--'*42)
print(' 战斗开始') print('战斗开始 战斗开始 战斗开始 战斗开始 战斗开始 战斗开始 战斗开始 战斗开始 战斗开始 ')
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(35,50)
self.hp+=c self.hp+=c
...@@ -49,21 +49,24 @@ class Player(Hero): ...@@ -49,21 +49,24 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
#while True:
print("--"*42)
print("战斗开始"*10)
while True: while True:
print('-'*30) print("--"*42)
a=input("请选择技能:1攻击/2治疗") ssaa=input("请选择你的技能(1猛攻!! 2治疗)")
if int(a)==1: if ssaa=="p":
print("GAME OVER")
break
elif ssaa =="1":
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif ssaa =="2":
houyi.cure() houyi.cure()
elif a=="q":
print('游戏结束')
break
else: else:
print('重输!') print( ' SHIT ! 滚 ! SHIT ' )
continue continue
b=random.randint(1,3) cnm =random.randint(1,3)
if b==3: if cnm ==1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
......
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