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Commit
ecb0fbeb
authored
Jun 21, 2025
by
BellCodeEditor
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parent
3a91f29b
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1 changed file
with
17 additions
and
14 deletions
diy1.py
diy1.py
View file @
ecb0fbeb
...
@@ -25,8 +25,8 @@ class Hero(object):
...
@@ -25,8 +25,8 @@ class Hero(object):
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
print
(
'
饿饿额饿呃の恶额俄额(⊙﹏⊙)恶饿饿饿饿饿呃呃饿饿饿饿饿饿饿饿饿饿饿饿饿饿饿饿饿e~~~~~~~~~~~~~~~~~1
print
(
'
~~~~~~~~~~饿~~~~~~~~~'
)
'
)
exit
()
exit
()
class
Player
(
Hero
):
class
Player
(
Hero
):
...
@@ -38,8 +38,8 @@ class Player(Hero):
...
@@ -38,8 +38,8 @@ class Player(Hero):
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
'-
'
*
30
)
print
(
'-
-'
*
42
)
print
(
'
战斗开始
'
)
print
(
'
战斗开始 战斗开始 战斗开始 战斗开始 战斗开始 战斗开始 战斗开始 战斗开始 战斗开始
'
)
def
cure
(
self
):
def
cure
(
self
):
c
=
random
.
randint
(
35
,
50
)
c
=
random
.
randint
(
35
,
50
)
self
.
hp
+=
c
self
.
hp
+=
c
...
@@ -49,21 +49,24 @@ class Player(Hero):
...
@@ -49,21 +49,24 @@ class Player(Hero):
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
#while True:
print
(
"--"
*
42
)
print
(
"战斗开始"
*
10
)
while
True
:
while
True
:
print
(
'-'
*
30
)
print
(
"--"
*
42
)
a
=
input
(
"请选择技能:1攻击/2治疗"
)
ssaa
=
input
(
"请选择你的技能(1猛攻!! 2治疗)"
)
if
int
(
a
)
==
1
:
if
ssaa
==
"p"
:
print
(
"GAME OVER"
)
break
elif
ssaa
==
"1"
:
houyi
.
combat
(
yase
)
houyi
.
combat
(
yase
)
elif
int
(
a
)
==
2
:
elif
ssaa
==
"2"
:
houyi
.
cure
()
houyi
.
cure
()
elif
a
==
"q"
:
print
(
'游戏结束'
)
break
else
:
else
:
print
(
'重输!'
)
print
(
' SHIT ! 滚 ! SHIT '
)
continue
continue
b
=
random
.
randint
(
1
,
3
)
cnm
=
random
.
randint
(
1
,
3
)
if
b
==
3
:
if
cnm
==
1
:
yase
.
cure
()
yase
.
cure
()
else
:
else
:
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
...
...
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