Commit ea1e1a57 by BellCodeEditor

save project

parent e800bc51
Showing with 22 additions and 7 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
......@@ -6,13 +7,15 @@ class Hero(object):
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗p
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=250
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
def combat(self, enemy):
# 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
......@@ -38,7 +41,20 @@ class Player(Hero):
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
print("-"*30)
print( "战斗开始" )
while True:
i=int(input("攻击1"+"治愈2"))
if i==1:
print("-"*30)
houyi.combat("垭瑟")
y=random.choice(1,2)
if y==1:
print("-"*30)
yase.combat("后羿")
else:
yase.cure("垭瑟")
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