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Commit
ea1e1a57
authored
Dec 11, 2021
by
BellCodeEditor
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parent
e800bc51
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1 changed file
with
22 additions
and
7 deletions
diy1.py
diy1.py
View file @
ea1e1a57
import
random
class
Hero
(
object
):
class
Hero
(
object
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
name
=
name
...
@@ -6,13 +7,15 @@ class Hero(object):
...
@@ -6,13 +7,15 @@ class Hero(object):
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗p
def
cure
(
self
):
# 治疗p
self
.
hp
=
self
.
hp
+
60
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
250
self
.
hp
=
250
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
...
@@ -38,7 +41,20 @@ class Player(Hero):
...
@@ -38,7 +41,20 @@ class Player(Hero):
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
houyi
.
combat
(
yase
)
print
(
"-"
*
30
)
yase
.
combat
(
houyi
)
print
(
"战斗开始"
)
houyi
.
cure
()
while
True
:
yase
.
cure
()
i
=
int
(
input
(
"攻击1"
+
"治愈2"
))
\ No newline at end of file
if
i
==
1
:
print
(
"-"
*
30
)
houyi
.
combat
(
"垭瑟"
)
y
=
random
.
choice
(
1
,
2
)
if
y
==
1
:
print
(
"-"
*
30
)
yase
.
combat
(
"后羿"
)
else
:
yase
.
cure
(
"垭瑟"
)
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