Commit e92b6f8d by BellCodeEditor

save project

parent c6b8d0cb
Showing with 44 additions and 38 deletions
import random import random
class Hero(object): class Hero: # 英雄类
def __init__(self, name): def __init__(self, name,hero_type): # 实例属性
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type=hero_type
def cure(self): # 治疗 print("角色"+self.name+'创建成功,英雄类型为: '+self.hero_type)
self.hp+=55 print('当前角色等级,血量,攻击力分别为',self.level,self.hp,self.attack)
if self.hp>self.max_hp:
self.hp=self.max_hp def combat(self, enemy): # 攻击功能
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
...@@ -25,44 +22,54 @@ class Hero(object): ...@@ -25,44 +22,54 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('你干嘛啊~~')
exit() exit()
def cure(self):
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加: ",60,", 目前的血量为: ",self.hp)
class Player(Hero): class Player(Hero): # 玩家英雄
def __init__(self,hero_type,name): def __init__(self,name,hero_type):
super().__init__(name) super().__init__(name,hero_type)
self.hp = 200 #self.name = name
self.attack = 50
self.hp = 300
self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) def cure(self):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) blood = random.randint(30,50)
print('-'*30) self.hp=self.hp+60
print(' 战斗开始') if self.hp>self.max_hp:
def cure(self): self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加: ",60,", 目前的血量为: ",self.hp)
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("后羿","射手")
yase = Hero("垭瑟") yase = Hero("垭瑟",'战士')
print('-'*30)
print(' 战斗开始')
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") choice=input('请选择释放英雄技能(1攻击/2治疗) : ')
if int(a)==1: if choice=='q':
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif choice == "2":
houyi.cure() houyi.cure()
elif a=="q":
print('游戏结束')
break
else: else:
print('重输!') print("请重新输入1或者2")
continue continue
b=random.randint(1,3) num = random.randint(1,3)
if b==3: if num==1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
\ No newline at end of file
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