Commit e8080173 by BellCodeEditor

auto save

parent 1908b6f2
Showing with 46 additions and 7 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -7,8 +8,12 @@ class Hero(object): ...@@ -7,8 +8,12 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
???
self.hp=self.hp + 60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -33,10 +38,44 @@ class Player(Hero): ...@@ -33,10 +38,44 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood=random.randint(30,50)
self.hp=self.hp + blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手","后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) print("--------------------")
yase.combat(houyi) print(" 游戏开始")
houyi.cure() print("--------------------")
yase.cure() while True:
\ No newline at end of file print("--------------------")
choice=input("1攻击/2治疗:")
print("--------------------")
if choice == "q":
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase)
print("--------------------")
elif choice == "2":
houyi.cure ()
print("--------------------")
else:
print("aa")
continue
num=random.randint(1,3)
if num == 1:
yase.cure()
else:
yase.combat(houyi)
# houyi.combat(yase)
# yase.combat(houyi)
# houyi.cure()
# yase.cure()
\ No newline at end of file
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