Commit d5a8402b by BellCodeEditor

auto save

parent beb166ed
Showing with 11 additions and 8 deletions
......@@ -2,16 +2,19 @@ import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.level = random.randint(1,100)
self.hp = random.randint(100,20000)
self.attack = random.randint(50,3000)
self.max_hp = self.hp
print("角色"+'对方'+"创建成功,英雄类型为:", random.choice(a))
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
a = random.randint(60,200)
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", a,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -27,15 +30,15 @@ class Hero(object):
print(info)
print('你干嘛啊~~')
exit()
a=['普通射手','传奇射手','史诗射手','神话射手','普通刺客','传奇刺客','史诗刺客','神话刺客']
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hp = random.randint(100,20000)
self.attack = random.randint(50,3000)
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("角色"+'玩家'+"创建成功,英雄类型为:", random.choice(a))
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
......
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