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Commit
d232e908
authored
Aug 21, 2021
by
BellCodeEditor
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parent
1908b6f2
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1 changed file
with
53 additions
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15 deletions
diy1.py
diy1.py
View file @
d232e908
import
random
class
Hero
(
object
):
class
Hero
(
object
):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
name
=
name
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
250
self
.
hp
=
10000
self
.
attack
=
40
self
.
attack
=
70
self
.
defence
=
80
self
.
magic_protect
=
60
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
???
cure_blood
=
self
.
level
*
100
+
250
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
self
.
hp
+=
cure_blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
cure_blood
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
,
skill_kind
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,使用的是"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
if
skill_kind
==
0
:
enemy
.
hp
-=
self
.
attack
hurt
=
self
.
attack
-
enemy
.
defence
*
0.2
info2
=
"普攻,造成"
+
str
(
hurt
)
+
"点伤害,"
if
skill_kind
==
1
:
hurt
=
self
.
attack
-
enemy
.
magic_protect
*
0.1
info2
=
"1技能,造成"
+
str
(
hurt
)
+
"点伤害,"
if
skill_kind
==
2
:
hurt
=
self
.
attack
-
enemy
.
magic_protect
*
0.15
info2
=
"2技能,造成"
+
str
(
hurt
)
+
"点伤害,"
if
skill_kind
==
3
:
hurt
=
self
.
attack
-
enemy
.
magic_protect
*
0.3
info2
=
"3技能,造成"
+
str
(
hurt
)
+
"点伤害,"
enemy
.
hp
-=
hurt
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
...
@@ -27,8 +50,8 @@ class Hero(object):
...
@@ -27,8 +50,8 @@ class Hero(object):
class
Player
(
Hero
):
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
super
()
.
__init__
(
name
)
self
.
hp
=
2
00
self
.
hp
=
100
00
self
.
attack
=
5
0
self
.
attack
=
10
0
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
...
@@ -36,7 +59,22 @@ class Player(Hero):
...
@@ -36,7 +59,22 @@ class Player(Hero):
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
houyi
.
combat
(
yase
)
yase
.
combat
(
houyi
)
print
(
"-"
*
30
)
houyi
.
cure
()
choice
=
0
yase
.
cure
()
while
1
:
\ No newline at end of file
choice
=
int
(
input
(
"请选择攻略:1-攻击 2回复:"
))
yase_choice
=
random
.
randint
(
1
,
2
)
if
choice
==
1
:
houyi
.
combat
(
yase
,
random
.
randint
(
0
,
3
))
elif
choice
==
2
:
houyi
.
cure
()
else
:
print
(
"无效指令"
)
if
yase_choice
==
1
:
yase
.
combat
(
houyi
,
random
.
randint
(
0
,
3
))
elif
yase_choice
==
2
:
yase
.
cure
()
print
(
"-"
*
30
)
\ No newline at end of file
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