Commit d232e908 by BellCodeEditor

auto save

parent 1908b6f2
Showing with 53 additions and 15 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 10000
self.attack = 40 self.attack = 70
self.defence = 80
self.magic_protect = 60
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? cure_blood = self.level * 100 + 250
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) self.hp += cure_blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", cure_blood,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy,skill_kind): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,使用的是"
info2 = "造成"+str(self.attack)+"点伤害," if skill_kind == 0:
enemy.hp -= self.attack hurt = self.attack - enemy.defence*0.2
info2 = "普攻,造成"+str(hurt)+"点伤害,"
if skill_kind == 1:
hurt = self.attack - enemy.magic_protect*0.1
info2 = "1技能,造成"+str(hurt)+"点伤害,"
if skill_kind == 2:
hurt = self.attack - enemy.magic_protect*0.15
info2 = "2技能,造成"+str(hurt)+"点伤害,"
if skill_kind == 3:
hurt = self.attack - enemy.magic_protect*0.3
info2 = "3技能,造成"+str(hurt)+"点伤害,"
enemy.hp -= hurt
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
...@@ -27,8 +50,8 @@ class Hero(object): ...@@ -27,8 +50,8 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 10000
self.attack = 50 self.attack = 100
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
...@@ -36,7 +59,22 @@ class Player(Hero): ...@@ -36,7 +59,22 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi) print("-"*30)
houyi.cure() choice = 0
yase.cure() while 1:
\ No newline at end of file choice = int(input("请选择攻略:1-攻击 2回复:"))
yase_choice = random.randint(1,2)
if choice == 1:
houyi.combat(yase,random.randint(0,3))
elif choice == 2:
houyi.cure()
else:
print("无效指令")
if yase_choice == 1:
yase.combat(houyi,random.randint(0,3))
elif yase_choice == 2:
yase.cure()
print("-"*30)
\ No newline at end of file
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