Commit cc0bf084 by BellCodeEditor

save project

parent 8639d419
Showing with 33 additions and 44 deletions
import random
class Hero(object):
def __init__(self, name):
class Hero: # 英雄类
def __init__(self, name,hero_tpye): # 实例属性
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hero_tpye=hero_tpye
print('角色',self.name,'创建成功')
print('等级,血量,攻击力分别为:',self.level,self.hp,self.attack)
def cube(self):
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
print(self.name,'角色血量增加成功目前血量',self.hp)
def combat(self, enemy): # 攻击功能
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
......@@ -25,47 +26,35 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
class Player(Hero): # 玩家英雄
def __init__(self,name,hero_tpye):
#self.name=name
#self.level = 1
super().__init__(name,hero_tpye)
self.max_hp = self.hp
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
player = Player("后羿",'射手')
x=Hero('亚瑟','战士')
print('-'*30)
print(' 游戏开始')
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
xc=input('嘿,sb请选择释放英雄技能(攻击1/补血2):')
if xc=='q':
print('结束')
break
elif xc=='1':
player.combat(x)
elif xc=='2':
player.cube()
else:
print('重输!')
print('重新输入')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
num=random.randint(1,3)
if num==1:
x.cube()
else:
yase.combat(houyi)
\ No newline at end of file
x.combat(player)
\ No newline at end of file
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