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Commit
cc0bf084
authored
Apr 19, 2024
by
BellCodeEditor
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8639d419
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1 changed file
with
33 additions
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44 deletions
diy1.py
diy1.py
View file @
cc0bf084
import
random
import
random
class
Hero
(
object
):
class
Hero
:
# 英雄类
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
,
hero_tpye
):
# 实例属性
self
.
name
=
name
self
.
name
=
name
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
250
self
.
hp
=
250
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
hero_tpye
=
hero_tpye
def
cure
(
self
):
# 治疗
print
(
'角色'
,
self
.
name
,
'创建成功'
)
print
(
'等级,血量,攻击力分别为:'
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cube
(
self
):
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
,
'角色血量增加成功目前血量'
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 攻击功能
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
...
@@ -25,47 +26,35 @@ class Hero(object):
...
@@ -25,47 +26,35 @@ class Hero(object):
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
print
(
'你干嘛啊~~'
)
exit
()
exit
()
class
Player
(
Hero
):
class
Player
(
Hero
):
# 玩家英雄
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
name
,
hero_tpye
):
super
()
.
__init__
(
name
)
#self.name=name
#self.level = 1
super
()
.
__init__
(
name
,
hero_tpye
)
self
.
max_hp
=
self
.
hp
self
.
hp
=
200
self
.
hp
=
200
self
.
attack
=
50
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
player
=
Player
(
"后羿"
,
'射手'
)
self
.
hero_type
=
hero_type
x
=
Hero
(
'亚瑟'
,
'战士'
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
'-'
*
30
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
' 游戏开始'
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
def
cure
(
self
):
c
=
random
.
randint
(
35
,
50
)
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
while
True
:
while
True
:
print
(
'-'
*
30
)
print
(
'-'
*
30
)
a
=
input
(
"请选择技能:1攻击/2治疗"
)
xc
=
input
(
'嘿,sb请选择释放英雄技能(攻击1/补血2):'
)
if
int
(
a
)
==
1
:
if
xc
==
'q'
:
houyi
.
combat
(
yase
)
print
(
'结束'
)
elif
int
(
a
)
==
2
:
houyi
.
cure
()
elif
a
==
"q"
:
print
(
'游戏结束'
)
break
break
elif
xc
==
'1'
:
player
.
combat
(
x
)
elif
xc
==
'2'
:
player
.
cube
()
else
:
else
:
print
(
'重
输!
'
)
print
(
'重
新输入
'
)
continue
continue
b
=
random
.
randint
(
1
,
3
)
num
=
random
.
randint
(
1
,
3
)
if
b
==
3
:
if
num
==
1
:
yase
.
cur
e
()
x
.
cub
e
()
else
:
else
:
yase
.
combat
(
houyi
)
x
.
combat
(
player
)
\ No newline at end of file
\ No newline at end of file
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