Commit cc0bf084 by BellCodeEditor

save project

parent 8639d419
Showing with 33 additions and 44 deletions
import random import random
class Hero(object): class Hero: # 英雄类
def __init__(self, name): def __init__(self, name,hero_tpye): # 实例属性
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
self.hero_tpye=hero_tpye
def cure(self): # 治疗 print('角色',self.name,'创建成功')
print('等级,血量,攻击力分别为:',self.level,self.hp,self.attack)
def cube(self):
self.hp=self.hp+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name,'角色血量增加成功目前血量',self.hp)
def combat(self, enemy): # 攻击功能
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
...@@ -25,47 +26,35 @@ class Hero(object): ...@@ -25,47 +26,35 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('你干嘛啊~~')
exit() exit()
class Player(Hero): class Player(Hero): # 玩家英雄
def __init__(self,hero_type,name): def __init__(self,name,hero_tpye):
super().__init__(name) #self.name=name
#self.level = 1
super().__init__(name,hero_tpye)
self.max_hp = self.hp
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
self.max_hp = self.hp player = Player("后羿",'射手')
self.hero_type = hero_type x=Hero('亚瑟','战士')
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print('-'*30)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print(' 游戏开始')
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") xc=input('嘿,sb请选择释放英雄技能(攻击1/补血2):')
if int(a)==1: if xc=='q':
houyi.combat(yase) print('结束')
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break break
elif xc=='1':
player.combat(x)
elif xc=='2':
player.cube()
else: else:
print('重输!') print('重新输入')
continue continue
b=random.randint(1,3) num=random.randint(1,3)
if b==3: if num==1:
yase.cure() x.cube()
else: else:
yase.combat(houyi) x.combat(player)
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