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Commit
c95e3b2c
authored
Oct 30, 2022
by
BellCodeEditor
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parent
beb166ed
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1 changed file
with
15 additions
and
24 deletions
diy1.py
diy1.py
View file @
c95e3b2c
...
...
@@ -6,12 +6,11 @@ class Hero(object):
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
+=
55
def
cure
(
self
):
self
.
hp
+=
50
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
'使用了治疗术,增加量了60'
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
...
...
@@ -37,35 +36,27 @@ class Player(Hero):
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
def
cure
(
self
):
c
=
random
.
randint
(
35
,
50
)
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
while
True
:
print
(
'-'
*
30
)
a
=
input
(
"请选择技能:1攻击/2治疗"
)
if
int
(
a
)
==
1
:
houyi
.
combat
(
yase
)
elif
int
(
a
)
==
2
:
houyi
.
cure
()
elif
a
==
"q"
:
a
=
input
(
'攻击1,治疗2'
)
if
a
==
'q'
:
print
(
'游戏结束'
)
break
elif
a
==
'1'
:
houyi
.
combat
(
yese
)
elif
a
==
'1'
:
houyi
.
cure
()
else
:
print
(
'
重输!
'
)
print
(
'
请重新输入
'
)
continue
b
=
random
.
rand
int
(
1
,
3
)
if
b
==
3
:
b
=
fandom
.
ran
int
(
1
,
3
)
if
b
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
\ No newline at end of file
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