Commit c95e3b2c by BellCodeEditor

auto save

parent beb166ed
Showing with 16 additions and 26 deletions
......@@ -6,12 +6,11 @@ class Hero(object):
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
def cure(self):
self.hp+=50
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
self.hp=self.max_hp
print(self.name+'使用了治疗术,增加量了60')
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -37,35 +36,27 @@ class Player(Hero):
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-'*30)
print(' 战斗开始')
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
a=input('攻击1,治疗2')
if a=='q':
print('游戏结束')
break
elif a=='1':
houyi.combat(yese)
elif a=='1':
houyi.cure()
else:
print('重输!')
print('请重新输入')
continue
b=random.randint(1,3)
if b==3:
b=fandom.ranint(1,3)
if b==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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