Commit c917775f by BellCodeEditor

auto save

parent 1908b6f2
Showing with 49 additions and 18 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -7,36 +9,66 @@ class Hero(object): ...@@ -7,36 +9,66 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? self.hp = self.hp + 60
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) if self.hp > self.max_hp:
self.hp = self.max_hp
def combat(self, enemy): # 普通攻击 print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," def combat(self, enemy): # 普通攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1+info2+info3 info = info1 + info2 + info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name + "阵亡,游戏结束"
info = info1+info2+info3 info = info1 + info2 + info3
print(info) print(info)
exit() exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self, hero_type, name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
def cure(self): # 治疗
blood = random.randint(30,50)
self.hp = self.hp + blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) print(30 * '-')
yase.combat(houyi) print(' 战斗开始')
houyi.cure() while True:
yase.cure() print("-" * 30)
\ No newline at end of file choice = input("请选择释放英雄技能(1攻击/2治疗):")
if choice== "q":
print("游戏结束")
exit()
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("输错了,请重新输入")
continue
status = random.randint(1,3)
if status == 1:
yase.combat(houyi)
else:
yase.cure()
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