Commit c6fd938b by BellCodeEditor

save project

parent beb166ed
Showing with 69 additions and 65 deletions
import random # import random
class Hero(object): # class Hero(object):
def __init__(self, name): # def __init__(self, name):
self.name = name # self.name = name
self.level = 1 # self.level = 1
self.hp = 250 # self.hp = 250
self.attack = 40 # self.attack = 40
self.max_hp = self.hp # self.max_hp = self.hp
def cure(self): # 治疗 # def cure(self): # 治疗
self.hp+=55 # self.hp+=55
if self.hp>self.max_hp: # if self.hp>self.max_hp:
self.hp=self.max_hp # self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) # print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 # def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," # info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," # info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack # enemy.hp -= self.attack
if enemy.hp > 0: # if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" # info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 # info = info1+info2+info3
print(info) # print(info)
else: # else:
info3 = enemy.name+"阵亡,游戏结束" # info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 # info = info1+info2+info3
print(info) # print(info)
print('你干嘛啊~~') # print('你干嘛啊~~')
exit() # exit()
class Player(Hero): # class Player(Hero):
def __init__(self,hero_type,name): # def __init__(self,hero_type,name):
super().__init__(name) # super().__init__(name)
self.hp = 200 # self.hp = 200
self.attack = 50 # self.attack = 50
self.max_hp = self.hp # self.max_hp = self.hp
self.hero_type = hero_type # self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) # print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) # print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) # print('-'*30)
print(' 战斗开始') # print(' 战斗开始')
def cure(self): # def cure(self):
c=random.randint(35,50) # c=random.randint(35,50)
self.hp+=c # self.hp+=c
if self.hp>self.max_hp: # if self.hp>self.max_hp:
self.hp=self.max_hp # self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) # print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") # houyi = Player("射手", "后羿")
yase = Hero("垭瑟") # yase = Hero("垭瑟")
# while True:
# print('-'*30)
# a=input("请选择技能:1攻击/2治疗")
# if int(a)==1:
# houyi.combat(yase)
# elif int(a)==2:
# houyi.cure()
# elif a=="q":
# print('游戏结束')
# break
# else:
# print('重输!')
# continue
# b=random.randint(1,3)
# if b==3:
# yase.cure()
# else:
# yase.combat(houyi)
import random
while True: while True:
print('-'*30) a=int(input(""))
a=input("请选择技能:1攻击/2治疗") if a%2==0:
if int(a)==1: print("偶数")
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
else: else:
yase.combat(houyi) print("奇数")
\ No newline at end of file
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