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Commit
bdf2cc46
authored
Apr 03, 2021
by
BellCodeEditor
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parent
0a8e74f6
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1 changed file
with
8 additions
and
4 deletions
diy4.py
diy4.py
View file @
bdf2cc46
...
@@ -16,8 +16,8 @@ body = pygame.image.load('body.png')
...
@@ -16,8 +16,8 @@ body = pygame.image.load('body.png')
left
=
pygame
.
image
.
load
(
'left.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
apple_x
=
random
.
randint
(
0
,
660
)
apple_x
=
360
apple_y
=
random
.
randint
(
0
,
480
)
apple_y
=
300
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
...
@@ -54,8 +54,12 @@ while True:
...
@@ -54,8 +54,12 @@ while True:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
if
apple_x
==
x
and
apple_y
==
y
:
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
1
,
22
)
num2
=
random
.
randint
(
1
,
16
)
apple_x
=
30
*
num1
-
30
apple_y
=
30
*
num2
-
30
continue
position
.
pop
(
0
)
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
...
...
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