Commit bc2ce204 by BellCodeEditor

save project

parent 1908b6f2
Showing with 31 additions and 6 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -7,7 +9,9 @@ class Hero(object): ...@@ -7,7 +9,9 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? self.hp=self.hp+60
if self.hp > self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -33,10 +37,32 @@ class Player(Hero): ...@@ -33,10 +37,32 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:",blood,",目前血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) print(30*"-")
yase.combat(houyi) print(" 战斗开始")
houyi.cure() while True:
yase.cure() print("-"*30)
\ No newline at end of file choice=input("请选择英雄技能(1攻击/2治疗)")
if choice =="q":
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("请重新输入1或2")
continue
status=random.randint(1,3)
if status ==1:
yase.cure()
else:
yase.combat(houyi)
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