Commit b518214b by BellCodeEditor

save project

parent beb166ed
Showing with 93 additions and 41 deletions
import random
class Hero(object):
class Hero(object): #父类
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self):#治疗
self.hp += 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
def combat(self, enemy): # 攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3
print(info)
print('你干嘛啊~~')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
class Player(Hero): #子类
def __init__(self, hero_type, name):
super(Player,self).__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
def cure(self):#治疗
blood=random.randint(30,50)
self.hp += blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name + "使用了治疗,血量增加:", blood, ",目前的血量为:", self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-' * 30)
print(' 战斗开始')
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
print('-' * 30)
choice= input('请选择释放英雄技能(1攻击/2治疗):')
if choice == 'q':
break
elif choice == '1':
houyi.combat(yase)
elif int(a)==2:
elif choice == '2':
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
print('请重新输入1或者2')
continue
b=random.randint(1,3)
if b==3:
n=random.randint(1,3)
if n == 1:
yase.cure()
else:
yase.combat(houyi)
# houyi.combat(yase)
# yase.combat(houyi)
# houyi.cure()
# yase.cure()
# def cure(self):
# self.hp = slef.hp + 60
# if self.hp > self.max_hp:
# self.hp = self.max_hp
# print(self.name + "使用了治疗,血量增加:",60,",目前血量为",slef.hp)
# print("-"*30)
# print(" 战斗开始")
# while True:
# print("-"*30)
# choice = input("请选择释放角色技能(1攻击/2治疗)")
# if choice == "q":
# print("游戏结束")
# break
# elif choice == "1":
# houyi.combat(yase)
# elif choice == "2"
# houyi.cure()
# else:
# print("请输入1或2")
# continue
# status = random.randint(1,3)
# if status == 1:
# yase.cure()
# else:
# yase.combat(houyi)
\ No newline at end of file
# def cure(self):
# blood = random.randint(30,50)
# self.hp = self.hp + blood
# if self.hp > self.max_hp:
# self.hp = self.max_hp
# print(self.name + "使用了治疗,血量增加:", blood, ",目前的血量为:", self.hp)
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