Commit ae5b2bac by BellCodeEditor

save project

parent c96da38c
Showing with 21 additions and 7 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -6,11 +7,11 @@ class Hero(object): ...@@ -6,11 +7,11 @@ class Hero(object):
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self,enemy): def cure(self):
self.hp+=65 # 治疗 self.hp+=65 # 治疗
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 65,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 65,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -35,12 +36,26 @@ class Player(Hero): ...@@ -35,12 +36,26 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
while True: while True:
print('-'*30)
a=input('请输入技能:1治疗/2攻击') print('-'*30)
a=input('请输入技能:1治疗/2攻击')
\ No newline at end of file if a=='q':
print('游戏结束!!!')
elif a== '1':
houyi.cure()
elif a=='2':
houyi.combat(yase)
else:
print('请重新输入!!!')
continue
nam=random.randint(1,3)
if nam==1:
yase.cure()
else:
yase.combat(houyi)
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