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Commit
a9bd63ac
authored
Feb 03, 2021
by
BellCodeEditor
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parent
1908b6f2
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1 changed file
with
98 additions
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37 deletions
diy1.py
diy1.py
View file @
a9bd63ac
class
Hero
(
object
):
def
__init__
(
self
,
name
)
:
self
.
name
=
name
import
random
class
Pokemon
:
def
__init__
(
self
,
name
,
hp
,
attack
,
defense
):
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
name
=
name
self
.
hp
=
hp
self
.
attack
=
attack
self
.
defense
=
defense
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
???
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
# self.speed = speed
# self.SA = SA
# self.SD = SD
# print('玩家您好,您选择的宝可梦是'+str(self.name))
# print('宝可梦的血量值为'+str(self.hp))
# print('宝可梦的攻击力为'+str(self.attack))
# print('宝可梦的防御值为'+str(self.defense))
# print('-----------------------------------------------------------')
def
combat
(
self
,
enemy
):
info1
=
self
.
name
+
'对'
+
enemy
.
name
+
'发动了抓击!'
info2
=
enemy
.
name
+
'收到了'
+
str
(
self
.
attack
*
0.25
)
+
'点伤害!'
+
'防御减免'
+
str
(
enemy
.
defense
*
0.2
)
+
'点伤害。'
enemy
.
hp
=
enemy
.
hp
-
self
.
attack
*
0.25
+
enemy
.
defense
*
0.2
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
info3
=
enemy
.
name
+
'剩余'
+
str
(
enemy
.
hp
)
+
'血量!'
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
info3
=
enemy
.
name
+
'的hp不足,进入濒死状态.'
+
self
.
name
+
'胜利'
print
(
info3
)
def
cure
(
self
):
self
.
hp
=
self
.
hp
+
self
.
hp
*
0.3
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
'使用了hp药水!hp增加了'
+
str
(
self
.
hp
*
0.3
)
+
'点,目前的血量为:'
+
str
(
self
.
hp
))
class
Player
(
Pokemon
):
def
__init__
(
self
,
name
,
hp
,
attack
,
defense
,
Pokemon_type
):
super
()
.
__init__
(
name
,
hp
,
attack
,
defense
)
self
.
hp
=
45
self
.
attack
=
49
self
.
defense
=
49
self
.
Pokemon_type
=
Pokemon_type
print
(
'玩家您好,您选择的宝可梦是'
+
str
(
self
.
name
)
+
'.宝可梦属性为'
+
self
.
Pokemon_type
)
print
(
'宝可梦的血量值为'
+
str
(
self
.
hp
))
print
(
'宝可梦的攻击力为'
+
str
(
self
.
attack
))
print
(
'宝可梦的防御值为'
+
str
(
self
.
defense
))
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
def
cure
(
self
):
blood
=
self
.
hp
+
random
.
randint
(
10
,
16
)
self
.
hp
=
self
.
hp
+
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
'使用了hp药水!hp增加了'
+
blood
+
'点,目前的血量为:'
+
str
(
self
.
hp
))
a
=
Pokemon
(
'妙蛙种子'
,
45
,
49
,
49
)
b
=
Pokemon
(
'小火龙'
,
39
,
52
,
43
)
c
=
Pokemon
(
'杰尼龟'
,
44
,
48
,
65
)
miaowazhongzi
=
Player
(
'妙蛙种子'
,
45
,
49
,
49
,
'草'
)
shunxu
=
a
while
True
:
print
(
'-'
*
30
)
print
(
a
.
name
+
'hp'
+
str
(
a
.
hp
)
+
b
.
name
+
'hp'
+
str
(
b
.
hp
))
choice
=
input
(
'请选择释放技能(1 抓击/2 hp药水)'
)
if
choice
==
'q'
:
print
(
'战斗结束'
)
break
elif
choice
==
'1'
:
a
.
combat
(
b
)
elif
choice
==
'2'
:
a
.
cure
()
else
:
print
(
'请重新输入'
)
continue
status
=
random
.
randint
(
1
,
3
)
if
status
==
1
:
b
.
combat
(
a
)
else
:
b
.
cure
()
# a = Pokemon('妙蛙种子',45,49,49,45,65,65,'寄生种子')
# b = Pokemon('小火龙',39,52,43,65,60,50,'火花')
# c = Pokemon('杰尼龟',44,48,65,50,64,43,'水沫')
# a.upgrade()
# b.upgrade()
# c.upgrade()
# def upgrade(self):
# self.level = self.level+1
# self.hp = self.hp+self.hp*0.3
# self.attack = self.attack+self.attack*0.2
# self.defense = self.defense+self.defense*0.2
# self.speed = self.speed+self.speed*0.2
# self.SA = self.SA+self.SA*0.3
# self.SD = self.SD+self.SD*0.3
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
houyi
.
combat
(
yase
)
yase
.
combat
(
houyi
)
houyi
.
cure
()
yase
.
cure
()
\ No newline at end of file
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