Commit a6e10d39 by BellCodeEditor

save project

parent 854d7124
Showing with 27 additions and 28 deletions
...@@ -37,35 +37,34 @@ class Player(Hero): ...@@ -37,35 +37,34 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(35,50)
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print(30*'-')
print(' 战斗开始')
while True: while True:
print('-'*30) print(('-'*30))
a=input("请选择技能:1攻击/2治疗") choice=input("请选择释放英雄技能(1攻击/2治疗)")
if int(a)==1: if choice=="q"":
houyi.combat(yase) print("游戏结束")
elif int(a)==2: break
houyi.cure() elif choice=="1":
elif a=="q": houyi.combat(yase)
print('游戏结束') elif choice=="2":
break houyi.cure()
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
else: else:
yase.combat(houyi) print("请重新入1或者2")
choice
status=random.randint(1,3)
if status==1:
\ No newline at end of file yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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