Commit a6de9f14 by BellCodeEditor

auto save

parent 213d04fe
Showing with 29 additions and 6 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 320 self.hp = 3199
self.attack = 150 self.attack = 150
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
b=random.randint(30,50)
self.hp=self.hp+1 self.hp=self.hp+1
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 1,",目前的血量为:",self.hp) print(self.name+"使用了砸瓦路多,时停了,你吃了几个小面包,血量增加:", b,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"欧拉欧拉,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
...@@ -21,7 +23,7 @@ class Hero(object): ...@@ -21,7 +23,7 @@ class Hero(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,乔斯达为你自豪"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
...@@ -36,5 +38,25 @@ class Player(Hero): ...@@ -36,5 +38,25 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") houyi = Player("替身使者:白金之星"", "JOJO")
yase = Hero("垭瑟") yase = Hero("DIO")
print('-'*30)
print(' 战斗开始')
while True:
print('-'*30)
chice=input('请选择英雄技能 (1欧拉欧拉/2砸瓦路多):')
if chice == "q":
print("乔家没了")
break
elif chice =="1":
houyi.combat(yase)
elif chice=='2':
houyi.cure()
else:
print("请重新输入1或者2")
continue
s=random.randint(1,3)
if s==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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