Commit 9d70fc22 by BellCodeEditor

save project

parent 0b9acd29
Showing with 11 additions and 5 deletions
...@@ -6,12 +6,11 @@ class Hero(object): ...@@ -6,12 +6,11 @@ class Hero(object):
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=60 self.hp+=60
if self.hp>=self.max_hp: if self.hp>=self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:60,目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -36,7 +35,13 @@ class Player(Hero): ...@@ -36,7 +35,13 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
nim=random.randint(30,50)
self.hp+=nim
if self.hp>=self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:,"+ str(nim)+",目前的血量为:,"+str(self.hp))
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print("-"*40) print("-"*40)
...@@ -56,4 +61,5 @@ while True: ...@@ -56,4 +61,5 @@ while True:
if num==1: if num==1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
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