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Commit
96f09d7f
authored
Aug 08, 2023
by
BellCodeEditor
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parent
fab0d324
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with
91 additions
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66 deletions
diy1.py
diy1.py
View file @
96f09d7f
import
random
# import random
class
Hero
:
def
__init__
(
self
,
name
):
# class Hero:
self
.
name
=
name
# def __init__(self, name):
self
.
level
=
1
# self.name = name
self
.
hp
=
250
# self.level = 1
self
.
attack
=
40
# self.hp = 250
self
.
max_hp
=
self
.
hp
# self.attack = 40
# self.max_hp = self.hp
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
# def combat(self, enemy): # 普通攻击
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
# info1 = self.name+"对"+enemy.name+"发起进攻,"
enemy
.
hp
-=
self
.
attack
# info2 = "造成"+str(self.attack)+"点伤害,"
if
enemy
.
hp
>
0
:
# enemy.hp -= self.attack
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
# if enemy.hp > 0:
info
=
info1
+
info2
+
info3
# info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
print
(
info
)
# info = info1+info2+info3
else
:
# print(info)
info3
=
enemy
.
name
+
"阵亡,游戏结束"
# else:
info
=
info1
+
info2
+
info3
# info3 = enemy.name+"阵亡,游戏结束"
print
(
info
)
# info = info1+info2+info3
exit
()
# print(info)
# exit()
def
cure
(
self
):
self
.
hp
+=
60
# def cure(self):
if
self
.
hp
>
self
.
max_hp
:
# self.hp += 60
self
.
hp
=
self
.
max_hp
# if self.hp > self.max_hp:
print
(
self
.
name
+
"回复"
+
str
(
60
)
+
"血,还有"
+
str
(
self
.
hp
)
+
"点血"
)
# self.hp = self.max_hp
# print(self.name+"回复" + str(60) + "血,还有" + str(self.hp) + "点血")
class
Player
(
Hero
):
def
__init__
(
self
,
name
,
hero_type
):
# class Player(Hero):
super
(
Player
,
self
)
.
__init__
(
name
)
# def __init__(self,name,hero_type):
self
.
hp
=
200
# super(Player, self).__init__(name)
self
.
attack
=
50
# self.hp = 200
self
.
hero_type
=
hero_type
# self.attack = 50
self
.
max_hp
=
self
.
hp
# self.hero_type = hero_type
# 角色xx创建成功,当前等级xx,血量xx,攻击力xx
# self.max_hp = self.hp
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
# # 角色xx创建成功,当前等级xx,血量xx,攻击力xx
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
# print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
# print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi
=
Player
(
"后羿"
,
"射手"
)
yase
=
Hero
(
"垭瑟"
)
# houyi = Player( "后羿", "射手")
# yase = Hero("垭瑟")
print
(
"-"
*
30
)
print
(
" 游戏开始"
)
# print("-" * 30)
while
True
:
# print(" 游戏开始")
print
(
"-"
*
30
)
# while True:
i
=
input
(
"请选择攻击还是回复(1攻击/2回复)"
)
# print("-" * 30)
if
i
==
'1'
:
# i = input("请选择攻击还是回复(1攻击/2回复)")
houyi
.
combat
(
yase
)
# if i == '1':
elif
i
==
'2'
:
# houyi.combat(yase)
houyi
.
cure
()
# elif i == '2':
elif
i
==
"q"
:
# houyi.cure()
exit
()
# elif i == "q":
else
:
# exit()
print
(
"请重新输入(1攻击/2回复)"
)
# else:
continue
# print("请重新输入(1攻击/2回复)")
e
=
random
.
randint
(
1
,
3
)
# continue
if
e
==
1
:
# e = random.randint(1,3)
yase
.
cure
()
# if e == 1:
else
:
# yase.cure()
yase
.
combat
(
houyi
)
# else:
\ No newline at end of file
# yase.combat(houyi)
#132
print
(
262
*
5
)
\ No newline at end of file
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