Commit 96f09d7f by BellCodeEditor

auto save

parent fab0d324
Showing with 91 additions and 66 deletions
import random
# import random
class Hero:
def __init__(self, name): # class Hero:
self.name = name # def __init__(self, name):
self.level = 1 # self.name = name
self.hp = 250 # self.level = 1
self.attack = 40 # self.hp = 250
self.max_hp = self.hp # self.attack = 40
# self.max_hp = self.hp
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," # def combat(self, enemy): # 普通攻击
info2 = "造成"+str(self.attack)+"点伤害," # info1 = self.name+"对"+enemy.name+"发起进攻,"
enemy.hp -= self.attack # info2 = "造成"+str(self.attack)+"点伤害,"
if enemy.hp > 0: # enemy.hp -= self.attack
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" # if enemy.hp > 0:
info = info1+info2+info3 # info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
print(info) # info = info1+info2+info3
else: # print(info)
info3 = enemy.name+"阵亡,游戏结束" # else:
info = info1+info2+info3 # info3 = enemy.name+"阵亡,游戏结束"
print(info) # info = info1+info2+info3
exit() # print(info)
# exit()
def cure(self):
self.hp += 60 # def cure(self):
if self.hp > self.max_hp: # self.hp += 60
self.hp = self.max_hp # if self.hp > self.max_hp:
print(self.name+"回复" + str(60) + "血,还有" + str(self.hp) + "点血") # self.hp = self.max_hp
# print(self.name+"回复" + str(60) + "血,还有" + str(self.hp) + "点血")
class Player(Hero):
def __init__(self,name,hero_type): # class Player(Hero):
super(Player, self).__init__(name) # def __init__(self,name,hero_type):
self.hp = 200 # super(Player, self).__init__(name)
self.attack = 50 # self.hp = 200
self.hero_type = hero_type # self.attack = 50
self.max_hp = self.hp # self.hero_type = hero_type
# 角色xx创建成功,当前等级xx,血量xx,攻击力xx # self.max_hp = self.hp
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) # # 角色xx创建成功,当前等级xx,血量xx,攻击力xx
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) # print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
# print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player( "后羿", "射手")
yase = Hero("垭瑟") # houyi = Player( "后羿", "射手")
# yase = Hero("垭瑟")
print("-" * 30)
print(" 游戏开始") # print("-" * 30)
while True: # print(" 游戏开始")
print("-" * 30) # while True:
i = input("请选择攻击还是回复(1攻击/2回复)") # print("-" * 30)
if i == '1': # i = input("请选择攻击还是回复(1攻击/2回复)")
houyi.combat(yase) # if i == '1':
elif i == '2': # houyi.combat(yase)
houyi.cure() # elif i == '2':
elif i == "q": # houyi.cure()
exit() # elif i == "q":
else: # exit()
print("请重新输入(1攻击/2回复)") # else:
continue # print("请重新输入(1攻击/2回复)")
e = random.randint(1,3) # continue
if e == 1: # e = random.randint(1,3)
yase.cure() # if e == 1:
else: # yase.cure()
yase.combat(houyi) # else:
\ No newline at end of file # yase.combat(houyi)
#132
print(262*5)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment