Commit 96f09d7f by BellCodeEditor

auto save

parent fab0d324
Showing with 89 additions and 64 deletions
import random
# import random
class Hero:
def __init__(self, name): # class Hero:
self.name = name # def __init__(self, name):
self.level = 1 # self.name = name
self.hp = 250 # self.level = 1
self.attack = 40 # self.hp = 250
self.max_hp = self.hp # self.attack = 40
# self.max_hp = self.hp
def combat(self, enemy): # 普通攻击 # def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," # info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," # info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack # enemy.hp -= self.attack
if enemy.hp > 0: # if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" # info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 # info = info1+info2+info3
print(info) # print(info)
else: # else:
info3 = enemy.name+"阵亡,游戏结束" # info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 # info = info1+info2+info3
print(info) # print(info)
exit() # exit()
def cure(self): # def cure(self):
self.hp += 60 # self.hp += 60
if self.hp > self.max_hp: # if self.hp > self.max_hp:
self.hp = self.max_hp # self.hp = self.max_hp
print(self.name+"回复" + str(60) + "血,还有" + str(self.hp) + "点血") # print(self.name+"回复" + str(60) + "血,还有" + str(self.hp) + "点血")
class Player(Hero): # class Player(Hero):
def __init__(self,name,hero_type): # def __init__(self,name,hero_type):
super(Player, self).__init__(name) # super(Player, self).__init__(name)
self.hp = 200 # self.hp = 200
self.attack = 50 # self.attack = 50
self.hero_type = hero_type # self.hero_type = hero_type
self.max_hp = self.hp # self.max_hp = self.hp
# 角色xx创建成功,当前等级xx,血量xx,攻击力xx # # 角色xx创建成功,当前等级xx,血量xx,攻击力xx
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) # print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) # print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player( "后羿", "射手") # houyi = Player( "后羿", "射手")
yase = Hero("垭瑟") # yase = Hero("垭瑟")
print("-" * 30) # print("-" * 30)
print(" 游戏开始") # print(" 游戏开始")
while True: # while True:
print("-" * 30) # print("-" * 30)
i = input("请选择攻击还是回复(1攻击/2回复)") # i = input("请选择攻击还是回复(1攻击/2回复)")
if i == '1': # if i == '1':
houyi.combat(yase) # houyi.combat(yase)
elif i == '2': # elif i == '2':
houyi.cure() # houyi.cure()
elif i == "q": # elif i == "q":
exit() # exit()
else: # else:
print("请重新输入(1攻击/2回复)") # print("请重新输入(1攻击/2回复)")
continue # continue
e = random.randint(1,3) # e = random.randint(1,3)
if e == 1: # if e == 1:
yase.cure() # yase.cure()
else: # else:
yase.combat(houyi) # yase.combat(houyi)
\ No newline at end of file
#132
print(262*5)
\ No newline at end of file
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