Commit 88bc22ad by BellCodeEditor

save project

parent beb166ed
Showing with 8 additions and 30 deletions
...@@ -7,12 +7,12 @@ class Hero(object): ...@@ -7,12 +7,12 @@ class Hero(object):
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self):
self.hp+=55 self.hp+=60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"sylzls,slzj:",60,",mqslw:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -37,35 +37,12 @@ class Player(Hero): ...@@ -37,35 +37,12 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: houyi.cure()
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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