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Commit
877b9eb9
authored
Oct 29, 2022
by
BellCodeEditor
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1 changed file
with
45 additions
and
68 deletions
diy1.py
diy1.py
View file @
877b9eb9
import
random
class
country
:
class
Hero
(
object
):
def
__init__
(
self
,
name
,
hp
,
attack
,
population
):
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
name
=
name
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
hp
self
.
hp
=
250
self
.
attack
=
attack
self
.
attack
=
40
def
upgrade
(
self
):
self
.
max_hp
=
self
.
hp
if
self
.
name
==
"德意志国"
:
self
.
level
+=
1
def
cure
(
self
):
# 治疗
self
.
hp
+=
30
self
.
hp
+=
55
self
.
attack
+=
12
if
self
.
hp
>
self
.
max_hp
:
if
self
.
name
==
"苏维埃联盟"
:
self
.
hp
=
self
.
max_hp
self
.
level
+=
1
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
self
.
hp
+=
45
self
.
attack
+=
6
if
self
.
level
==
10
:
self
.
level
+=
1
self
.
hp
-=
20
self
.
attack
+=
100
def
Conscription
(
self
):
def
combat
(
self
,
enemy
):
# 普通攻击
if
self
.
population
>=
50
:
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
print
(
self
.
name
+
"重整并征召了部队,征召"
,
50
,
"部队,目前还剩"
,
self
.
hp
,
"支部队"
)
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
self
.
hp
+=
50
enemy
.
hp
-=
self
.
attack
self
.
population
-=
50
if
enemy
.
hp
>
0
:
else
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
print
(
self
.
name
,
"无法征召人员"
,
"重整部队"
)
info
=
info1
+
info2
+
info3
self
.
hp
+=
5
def
combat
(
self
,
enemy
):
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻"
info2
=
"歼灭"
+
str
(
self
.
attack
)
+
"支部队"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"支部队"
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
else
:
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束
"
info3
=
"和平! "
+
enemy
.
name
+
"被"
+
self
.
name
+
"傀儡
"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
print
(
'你干嘛啊~~'
)
class
player
(
country
):
exit
()
pass
player
=
player
(
"德意志国"
,
350
,
50
,
400
)
class
Player
(
Hero
):
#ger=country("German Reich",350,50)
def
__init__
(
self
,
hero_type
,
name
):
sov
=
country
(
"苏维埃联盟"
,
600
,
20
,
1000
)
super
()
.
__init__
(
name
)
#ger.upgrade()
self
.
hp
=
200
print
(
"国家"
+
player
.
name
+
"作战指挥连接成功,国家政党为"
+
"德意志民族社会主义工人党(法西斯主义)"
+
"陆军学说为"
+
"机动作战学说"
+
"空军学说为"
+
"战场支援学说"
)
self
.
attack
=
50
player
.
combat
(
sov
)
self
.
max_hp
=
self
.
hp
\ No newline at end of file
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
def
cure
(
self
):
c
=
random
.
randint
(
35
,
50
)
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
while
True
:
print
(
'-'
*
30
)
a
=
input
(
"请选择技能:1攻击/2治疗"
)
if
int
(
a
)
==
1
:
houyi
.
combat
(
yase
)
elif
int
(
a
)
==
2
:
houyi
.
cure
()
elif
a
==
"q"
:
print
(
'游戏结束'
)
break
else
:
print
(
'重输!'
)
continue
b
=
random
.
randint
(
1
,
3
)
if
b
==
3
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
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