Commit 877b9eb9 by BellCodeEditor

save project

parent beb166ed
Showing with 45 additions and 68 deletions
import random class country:
class Hero(object): def __init__(self,name,hp,attack,population):
def __init__(self, name): self.level=1
self.name = name self.name=name
self.level = 1 self.hp=hp
self.hp = 250 self.attack=attack
self.attack = 40 def upgrade(self):
self.max_hp = self.hp if self.name=="德意志国":
self.level+=1
def cure(self): # 治疗 self.hp+=30
self.hp+=55 self.attack+=12
if self.hp>self.max_hp: if self.name=="苏维埃联盟":
self.hp=self.max_hp self.level+=1
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) self.hp+=45
self.attack+=6
if self.level==10:
self.level+=1
self.hp-=20
self.attack+=100
def Conscription(self):
def combat(self, enemy): # 普通攻击 if self.population>=50:
info1 = self.name+"对"+enemy.name+"发起进攻," print(self.name+"重整并征召了部队,征召",50,"部队,目前还剩",self.hp,"支部队")
info2 = "造成"+str(self.attack)+"点伤害," self.hp+=50
enemy.hp -= self.attack self.population-=50
if enemy.hp > 0: else:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" print(self.name,"无法征召人员","重整部队")
info = info1+info2+info3 self.hp+=5
def combat(self,enemy):
info1 =self.name+"对"+enemy.name+"发起进攻"
info2 = "歼灭"+str(self.attack)+"支部队"
enemy.hp-=self.attack
if enemy.hp>0:
info3=enemy.name+"还剩下"+str(enemy.hp)+"支部队"
info=info1+info2+info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3="和平! "+enemy.name+"被"+self.name+"傀儡"
info = info1+info2+info3 info=info1+info2+info3
print(info) print(info)
print('你干嘛啊~~') class player(country):
exit() pass
player=player("德意志国",350,50,400)
class Player(Hero): #ger=country("German Reich",350,50)
def __init__(self,hero_type,name): sov=country("苏维埃联盟",600,20,1000)
super().__init__(name) #ger.upgrade()
self.hp = 200 print("国家"+player.name+"作战指挥连接成功,国家政党为"+"德意志民族社会主义工人党(法西斯主义)"+"陆军学说为"+"机动作战学说"+"空军学说为"+"战场支援学说")
self.attack = 50 player.combat(sov)
self.max_hp = self.hp \ No newline at end of file
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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