Commit 80bddf12 by BellCodeEditor

save project

parent a26e2ff9
Showing with 16 additions and 16 deletions
...@@ -37,7 +37,7 @@ class Player(Hero): ...@@ -37,7 +37,7 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗 def cure(self): # 治疗
blood=random.randint(30,60) blood=random.randint(30,60)
self.hp=self.hp+blood self.hp=self.hp+blood
if self.hp>self.max_hp: if self.hp>self.max_hp:
...@@ -50,21 +50,21 @@ print(' 战斗开始') ...@@ -50,21 +50,21 @@ print(' 战斗开始')
while True: while True:
print('-'*30) print('-'*30)
choice = input('请选择释放英雄技能(1攻击/2治疗)') choice = input('请选择释放英雄技能(1攻击/2治疗)')
if choice == 'q': if choice == 'q':
print('游戏结束') print('游戏结束')
break break
elif choice=='1': elif choice=='1':
houyi.combat(yase) houyi.combat(yase)
elif choice=='2': elif choice=='2':
houyi.cure() houyi.cure()
else: else:
print('请重新输入1或2') print('请重新输入1或2')
continue continue
num=random.randint(1,3) num=random.randint(1,3)
if num==1: if num==1:
yase.combat(houyi) yase.combat(houyi)
elif num==2 or num == 3: elif num==2 or num == 3:
yase.cure() yase.cure()
......
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