Commit 7f80d51c by BellCodeEditor

save project

parent ffb7623e
Showing with 29 additions and 29 deletions
...@@ -7,12 +7,12 @@ class Hero(object): ...@@ -7,12 +7,12 @@ class Hero(object):
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self):
self.hp+=55 self.hp+=60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name,'使用了治疗,血量增加',60,'目前血量为:',self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
...@@ -27,7 +27,7 @@ class Hero(object): ...@@ -27,7 +27,7 @@ class Hero(object):
print(info) print(info)
print('你干嘛啊~~') print('你干嘛啊~~')
exit() exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
...@@ -37,35 +37,35 @@ class Player(Hero): ...@@ -37,35 +37,35 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始') def cure(self):
def cure(self): s=random.randint(30,50)
c=random.randint(35,50) self.hp+=s
self.hp+=c if self.hp>self.max_hp:
if self.hp>self.max_hp: self.hp=self.max_hp
self.hp=self.max_hp print(self.name,'使用了治疗,血量增加',s,'目前血量为:',self.hp)
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print('-'*50)
print(' 战斗开始')
while True: while True:
print('-'*30) print('-'*50)
a=input("请选择技能:1攻击/2治疗") choice=input('请选择释放英雄技能(1攻击/2治疗)')
if int(a)==1: if choice == 'q':
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束') print('游戏结束')
break break
elif choice == '1':
houyi.combat(yase)
elif choice == '2':
houyi.cure()
else: else:
print('重输!') print('请重新输入1或2')
continue continue
b=random.randint(1,3) num=random.randint(1,3)
if b==3: if num == 1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
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