Commit 7bde2a2f by BellCodeEditor

save project

parent 1908b6f2
Showing with 9 additions and 4 deletions
...@@ -4,11 +4,16 @@ class Hero(object): ...@@ -4,11 +4,16 @@ class Hero(object):
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = 250
def cure(self): # 治疗 def cure(self): # 治疗
??? if self.hp+60 < self.max_hp:
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) plus_hp=60
self.hp+=plus_hp
else:
plus_hp=self.max_hp-self.hp
self.hp+=plus_hp
print(self.name+"使用了治疗,血量增加:", int(plus_hp),",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -29,7 +34,7 @@ class Player(Hero): ...@@ -29,7 +34,7 @@ class Player(Hero):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp = 250
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
......
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