Commit 725ea324 by BellCodeEditor

save project

parent dffc6421
Showing with 16 additions and 19 deletions
import random import random #英雄类
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 200
self.attack = 40 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
...@@ -28,11 +28,11 @@ class Hero(object): ...@@ -28,11 +28,11 @@ class Hero(object):
print('你干嘛啊~~') print('你干嘛啊~~')
exit() exit()
class Player(Hero): class Player(Hero): #玩家角色类
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 250
self.attack = 50 self.attack = 30
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
...@@ -40,14 +40,14 @@ class Player(Hero): ...@@ -40,14 +40,14 @@ class Player(Hero):
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self): def cure(self):
c=random.randint(-999,999) c=random.randint(1,999)
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("战士", "只因骑士")
yase = Hero("垭瑟") yase = Hero("小黑子")
while True: while True:
print('-'*30) print('-'*30)
a=input('请输入技能:1攻击/2回复') a=input('请输入技能:1攻击/2回复')
...@@ -59,16 +59,9 @@ while True: ...@@ -59,16 +59,9 @@ while True:
break break
else: else:
print("重输") print("重输")
continue
b=random.randint(1,3) b=random.randint(1,3)
if b==3: if b==3:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
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print("husgfuygf")
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import pygame
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