Commit 6e822edf by BellCodeEditor

save project

parent 802e0775
Showing with 24 additions and 4 deletions
...@@ -6,10 +6,24 @@ class Hero(object): ...@@ -6,10 +6,24 @@ class Hero(object):
self.hp = 5000 self.hp = 5000
self.attack = 165 self.attack = 165
self.max_hp = self.hp self.max_hp = self.hp
def jineng(self, enemy): # 普通攻击
info11 = self.name+"对"+enemy.name+"发起光翼连斩,"
info22 = "造成"+'1000'+"点伤害,"
enemy.hp -= 1000
if enemy.hp > 0:
info33 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info1 = info11+info22+info33
print(info1)
else:
info33 = enemy.name+"阵亡,游戏结束"
info1 = info11+info22+info33
print(info1)
print('你干嘛啊~~')
exit()
def cure(self): # 治疗 def cure(self):
self.hp+=120 self.hp+=120
if self.hp>250: if self.hp>5000:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 120,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 120,",目前的血量为:",self.hp)
...@@ -50,11 +64,13 @@ houyi = Player("射手", "后羿") ...@@ -50,11 +64,13 @@ houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") a=input("请选择技能:1攻击/2治疗/3光翼连斩")
if int(a)==1: if int(a)==1:
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif int(a)==2:
houyi.cure() houyi.cure()
elif int(a)==3:
houyi.jineng(yase)
elif a=="q": elif a=="q":
print('游戏结束') print('游戏结束')
break break
...@@ -64,8 +80,11 @@ while True: ...@@ -64,8 +80,11 @@ while True:
b=random.randint(1,3) b=random.randint(1,3)
if b==3: if b==3:
yase.cure() yase.cure()
else: if b==2:
yase.combat(houyi) yase.combat(houyi)
else:
yase.jineng(houyi)
\ No newline at end of file
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