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Commit
6d27216b
authored
Jan 18, 2026
by
BellCodeEditor
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parent
a019e209
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Showing
1 changed file
with
12 additions
and
10 deletions
diy1.py
diy1.py
View file @
6d27216b
...
@@ -3,18 +3,18 @@ class Hero(object):
...
@@ -3,18 +3,18 @@ class Hero(object):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
name
=
name
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
25
0
self
.
hp
=
13
0
self
.
attack
=
40
self
.
attack
=
39
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
self
.
hp
+=
55
self
.
hp
+=
54
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了
治疗
,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了
抽魔法棒
,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"
发起进攻
,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"
弹耳朵
,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
...
@@ -31,8 +31,8 @@ class Hero(object):
...
@@ -31,8 +31,8 @@ class Hero(object):
class
Player
(
Hero
):
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
hp
=
78
self
.
attack
=
50
self
.
attack
=
91
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
...
@@ -46,11 +46,13 @@ class Player(Hero):
...
@@ -46,11 +46,13 @@ class Player(Hero):
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"人机"
,
"裁军"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"MaKe"
)
print
(
'-'
*
30
)
print
(
"开始战斗"
)
while
True
:
while
True
:
print
(
'-'
*
30
)
print
(
'-'
*
30
)
a
=
input
(
"请选择技能:1
攻击/2治疗
"
)
a
=
input
(
"请选择技能:1
弹耳朵/2抽魔法棒
"
)
if
int
(
a
)
==
1
:
if
int
(
a
)
==
1
:
houyi
.
combat
(
yase
)
houyi
.
combat
(
yase
)
elif
int
(
a
)
==
2
:
elif
int
(
a
)
==
2
:
...
...
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