Commit 6a40b4cd by BellCodeEditor

save project

parent de25b1ca
Showing with 28 additions and 13 deletions
...@@ -13,10 +13,6 @@ class Hero(object): ...@@ -13,10 +13,6 @@ class Hero(object):
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
# 治疗
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -42,14 +38,32 @@ class Player(Hero): ...@@ -42,14 +38,32 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始') def cure(self): # 治疗
def cure(self): e=random.randint(30,60)
c=random.randint(35,50) self.hp=self.hp+e
self.hp+=c if self.hp>self.max_hp:
if self.hp>self.max_hp: self.hp=self.max_hp
self.hp=self.max_hp print(self.name+"使用了治疗,血量增加:",e,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print("-"*30)
print(" 战斗开始")
while True:
print("-"*30)
choice = input("请选择释放英雄技能 (1攻击/2治疗) :")
if choice=="q":
print("游戏结束")
break
elif choice =="1":
houyi.combat(yase)
elif choice =="2":
houyi.cure()
else:
print("请重新输入1或者2")
continue
num = random.randint(1,3)
if num==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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