Commit 675e8b54 by BellCodeEditor

save project

parent 82e815fe
Showing with 3 additions and 3 deletions
......@@ -11,7 +11,7 @@ class Hero(object):
self.hp+=80
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加了",str(c),"现在的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加了",str(80),"现在的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -38,7 +38,7 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
......@@ -50,7 +50,7 @@ houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
a=input("请选择1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
......
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