Commit 4dceb681 by BellCodeEditor

save project

parent 8f5f4b65
Showing with 47 additions and 36 deletions
import random import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 199999999999999999999999999999999
self.attack = 40 self.attack = 0.111111111111111111111111111111111111
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=60 self.hp = self.hp + 60
if self.hp>self.max_hp: if self.hp > self.max_hp:
self.hp=self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name + "使用了治疗,血量增加:", 60000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, ",目前的血量为:", self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1+info2+info3 info = info1 + info2 + info3
print(info) print(info)
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name + "阵亡,游戏结束"
info = info1+info2+info3 info = info1 + info2 + info3
print(info) print(info)
print('你干嘛啊~~')
exit() exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self, hero_type, name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
print('-'*30) def cure(self): # 治疗
print(' 战斗开始') blood = random.randint(30,50)
def cure(self): self.hp = self.hp + blood
c=random.randint(35,50) if self.hp > self.max_hp:
self.hp+=c self.hp = self.max_hp
if self.hp>self.max_hp: print(self.name + "使用了治疗,血量增加:", blood, ",目前的血量为:", self.hp)
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Playe
a=input("请选择技能:1攻击/2治疗")
if int(a)==1: houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
"""houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()"""
print("_"*30)
print(" 战斗开始")
while True:
print("_" * 30)
choice=input("请选择技能:1攻击/2治疗:")
if choice=="q":
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif choice == "2":
houyi.cure() houyi.cure()
elif a=="q":
print('游戏结束')
break
else: else:
print('重输!') print("请重新输入1或者2")
continue continue
b=random.randint(1,3) setatus = random.randint(1,3)
if b==3: if setatus == 1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
\ No newline at end of file
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