Commit 4bfcbd4a by BellCodeEditor

auto save

parent beb166ed
Showing with 23 additions and 10 deletions
...@@ -39,22 +39,35 @@ class Player(Hero): ...@@ -39,22 +39,35 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self):
c=random.randint(35,50) def cure(self):
self.hp+=c c=random.randint(10,30)
if self.hp>self.max_hp: self.hp+=c
self.hp=self.max_hp if self.hp>self.max_hp:
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
def dazhao(self, enemy):
super().combat(enemy)
super().combat(enemy)
self.hp = self.hp - 100
if self.hp <= 0:
print('玩家阵亡,你干嘛啊~~')
exit()
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") a=input("请选择技能:1攻击/2治疗")
if int(a)==1: if a=="1":
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif a=="2":
houyi.cure() s = random.randint(1,2)
if s==1:
houyi.cure()
elif a == "3":
houyi.dazhao(yase)
elif a=="q": elif a=="q":
print('游戏结束') print('游戏结束')
break break
...@@ -62,7 +75,7 @@ while True: ...@@ -62,7 +75,7 @@ while True:
print('重输!') print('重输!')
continue continue
b=random.randint(1,3) b=random.randint(1,3)
if b==3: if b==1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment