Commit 4a5fdf8b by BellCodeEditor

auto save

parent 46ab187f
Showing with 26 additions and 43 deletions
...@@ -7,65 +7,48 @@ class Hero(object): ...@@ -7,65 +7,48 @@ class Hero(object):
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: print(info1+info2)
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 def cure(self):
print(info) self.hp+=30
else: if self.hp>self.max_hp:
info3 = enemy.name+"阵亡,游戏结束" self.hp=self.max_hp
info = info1+info2+info3 print("血量已满~")
print(info)
print('你干嘛啊~~')
exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type print("角色"+self.name+"创建成功")
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self): print('-'*30)
c=random.randint(35,50) houyi = Player("后羿")
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) a=int(input("1、攻击/2、治疗/3、退出"))
a=input("请选择技能:1攻击/2治疗") if a==1:
if int(a)==1:
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif a==2:
houyi.cure() wofang.cure()
elif a=="q": elif a==3:
print('游戏结束') exit()
break
else: else:
print('重输!') print("没有这个操作")
continue continue
b=random.randint(1,3) b=random.randint(1,2)
if b==3: if b==1:
yase.cure()
else:
yase.combat(houyi) yase.combat(houyi)
if b==2:
yase.cure()
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