Commit 49971449 by BellCodeEditor

auto save

parent b993a3bc
Showing with 38 additions and 11 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
s=random.randint(1,300)
g=random.randint(1,300)
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = s
self.attack = 40 self.attack = g
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp=self.hp+60 x=random.randint(1,300)
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) self.hp=self.hp-x
if(self.hp>self.max_hp):
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", x,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -27,8 +34,8 @@ class Hero(object): ...@@ -27,8 +34,8 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 220
self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
...@@ -36,7 +43,28 @@ class Player(Hero): ...@@ -36,7 +43,28 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) print('-'*70)
yase.combat(houyi) print(' 战斗开始')
houyi.cure() while True:
yase.cure() print('-'*70)
\ No newline at end of file c=input('请选择释放技能(1攻击/2治疗):')
if c=='q':
print('游戏结束')
break
elif c=='1':
houyi.combat(yase)
elif c=='2':
houyi.cure()
else:
print('输入1或2')
continue
num=random.randint(1,3)
if num==11:
yase.cure()
else:
yase.combat(houyi)
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