Commit 42baf734 by BellCodeEditor

save project

parent ce3e0cc6
R-C.jpg

53.6 KB

apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 4
self.hp = 3279
self.attack = 211
self.defence = 200
self.magic_protect = 45
self.max_hp = self.hp
def cure(self): # 治疗
cure_blood = self.level * 50 + 100
self.hp += cure_blood
if self.hp > self.max_hp:
self.hp > self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy,skill_kind): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,使用的是"
if skill_kind == 0:
hurt = self.attack - enemy.defence*0.1
info2 = "普攻,造成"+str(hurt)+"点伤害,"
if skill_kind == 1:
hurt = self.attack - enemy.defence*0.8
info2 = "1技能,造成"+str(hurt)+"点伤害,"
if skill_kind == 2:
hurt = self.attack - enemy.defence*1.2
info2 = "2技能,造成"+str(hurt)+"点伤害,"
if skill_kind == 3:
hurt = self.attack - enemy.defence*0.3
info2 = "大招,造成"+str(hurt)+"点伤害,"
enemy.hp -= hurt
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 2697
self.attack = 279
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
mongya = Player("射手", "蒙犽")
mongtian = Hero("蒙恬")
print("-"*30)
choice = 0
yase_choice = 0
while 1:
choice = int(input("请选择策略:1-攻击 2-回复"))
mongtian_choice = random.randint(1,2)
if choice == 1:
mongya.combat(mongtian,random.randint(0,3))
elif choice == 2:
mongya.cure()
else:
print("无效指令")
if yase_choice == 1:
mongtian.combat(mongya,random.randint(0,3))
elif mongtian_choice == 2:
mongtian.cure()
print("-"*30)
\ No newline at end of file
down.png

2.01 KB

left.png

2.07 KB

File added
r_c.png

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right.png

2.05 KB

import pygame
import sys
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((1080,550))
background = pygame.image.load("r_c.png")
body = pygame.image.load("body.png")
right = pygame.image.load("right.png")
apple = pygame.image.load("apple.png")
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.blit(background,(0,0))
screen.blit(body,(0,0))
screen.blit(body,(30,0))
screen.blit(body,(30,30))
screen.blit(body,(30,60))
screen.blit(right,(60,60))
screen.blit(apple,(525,140))
pygame.display.update()
\ No newline at end of file
up.png

2.05 KB

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