Commit ce3e0cc6 by BellCodeEditor

save project

parent 1908b6f2
Showing with 54 additions and 17 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 4
self.hp = 250 self.hp = 3279
self.attack = 40 self.attack = 211
self.defence = 200
self.magic_protect = 45
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? cure_blood = self.level * 50 + 100
self.hp += cure_blood
if self.hp > self.max_hp:
self.hp > self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy,skill_kind): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,使用的是"
info2 = "造成"+str(self.attack)+"点伤害," if skill_kind == 0:
enemy.hp -= self.attack hurt = self.attack - enemy.defence*0.1
info2 = "普攻,造成"+str(hurt)+"点伤害,"
if skill_kind == 1:
hurt = self.attack - enemy.defence*0.8
info2 = "1技能,造成"+str(hurt)+"点伤害,"
if skill_kind == 2:
hurt = self.attack - enemy.defence*1.2
info2 = "2技能,造成"+str(hurt)+"点伤害,"
if skill_kind == 3:
hurt = self.attack - enemy.defence*0.3
info2 = "大招,造成"+str(hurt)+"点伤害,"
enemy.hp -= hurt
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
...@@ -27,16 +50,30 @@ class Hero(object): ...@@ -27,16 +50,30 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 200 self.hp = 2697
self.attack = 50 self.attack = 279
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿") mongya = Player("射手", "蒙犽")
yase = Hero("垭瑟") mongtian = Hero("蒙恬")
houyi.combat(yase)
yase.combat(houyi) print("-"*30)
houyi.cure() choice = 0
yase.cure() yase_choice = 0
\ No newline at end of file while 1:
choice = int(input("请选择策略:1-攻击 2-回复"))
mongtian_choice = random.randint(1,2)
if choice == 1:
mongya.combat(mongtian,random.randint(0,3))
elif choice == 2:
mongya.cure()
else:
print("无效指令")
if yase_choice == 1:
mongtian.combat(mongya,random.randint(0,3))
elif mongtian_choice == 2:
mongtian.cure()
print("-"*30)
\ No newline at end of file
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