Commit 3dab19bf by BellCodeEditor

save project

parent beb166ed
Showing with 13 additions and 13 deletions
......@@ -3,15 +3,15 @@ class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.hp = 25000086
self.attack = 4012870
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
self.hp+=55999
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 55999,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -22,17 +22,17 @@ class Hero(object):
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info3 = enemy.name+"逝了,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛~~')
print('你干嘛~~嗨嗨呦~~')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hp = 20026578
self.attack = 5036787
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
......@@ -40,17 +40,17 @@ class Player(Hero):
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
c=random.randint(1,5000000000000000000000000000000000000000000000000000000000000000000)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
print(self.name+"使用了OP治疗术,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi = Player("射手", "ggH")
yase = Hero("ccH")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
a=input("请选择技能:1.攻击/2.OP治疗术")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
......
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