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Commit
3dab19bf
authored
Apr 06, 2024
by
BellCodeEditor
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parent
beb166ed
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Showing
1 changed file
with
13 additions
and
13 deletions
diy1.py
diy1.py
View file @
3dab19bf
...
@@ -3,15 +3,15 @@ class Hero(object):
...
@@ -3,15 +3,15 @@ class Hero(object):
def
__init__
(
self
,
name
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
name
=
name
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
250
self
.
hp
=
250
00086
self
.
attack
=
40
self
.
attack
=
40
12870
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
def
cure
(
self
):
# 治疗
self
.
hp
+=
55
self
.
hp
+=
55
999
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
55999
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
...
@@ -22,17 +22,17 @@ class Hero(object):
...
@@ -22,17 +22,17 @@ class Hero(object):
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
else
:
else
:
info3
=
enemy
.
name
+
"
阵亡
,游戏结束"
info3
=
enemy
.
name
+
"
逝了
,游戏结束"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
print
(
'你干嘛
啊
~~'
)
print
(
'你干嘛
~~嗨嗨呦
~~'
)
exit
()
exit
()
class
Player
(
Hero
):
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
hp
=
200
26578
self
.
attack
=
50
self
.
attack
=
50
36787
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
...
@@ -40,17 +40,17 @@ class Player(Hero):
...
@@ -40,17 +40,17 @@ class Player(Hero):
print
(
'-'
*
30
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
print
(
' 战斗开始'
)
def
cure
(
self
):
def
cure
(
self
):
c
=
random
.
randint
(
35
,
5
0
)
c
=
random
.
randint
(
1
,
500000000000000000000000000000000000000000000000000000000000000000
0
)
self
.
hp
+=
c
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了
治疗
,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"使用了
OP治疗术
,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"
后羿
"
)
houyi
=
Player
(
"射手"
,
"
ggH
"
)
yase
=
Hero
(
"
垭瑟
"
)
yase
=
Hero
(
"
ccH
"
)
while
True
:
while
True
:
print
(
'-'
*
30
)
print
(
'-'
*
30
)
a
=
input
(
"请选择技能:1
攻击/2治疗
"
)
a
=
input
(
"请选择技能:1
.攻击/2.OP治疗术
"
)
if
int
(
a
)
==
1
:
if
int
(
a
)
==
1
:
houyi
.
combat
(
yase
)
houyi
.
combat
(
yase
)
elif
int
(
a
)
==
2
:
elif
int
(
a
)
==
2
:
...
...
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