Commit 388bb4e6 by BellCodeEditor

auto save

parent af42dc57
Showing with 31 additions and 7 deletions
...@@ -7,8 +7,12 @@ class Hero(object): ...@@ -7,8 +7,12 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? x=random.randint(30,50)
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) self.hp+=x
if (self.hp>self.max_hp):
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", x,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -36,7 +40,28 @@ class Player(Hero): ...@@ -36,7 +40,28 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) print('---' * 20)
yase.combat(houyi) print(' 战斗开始')
houyi.cure()
yase.cure() import random
\ No newline at end of file
while True:
print('---' * 20)
choice = input('请释放技能(1攻击/2治疗):')
if choice == 'q':
print('游戏结束了')
break
elif choice == '1':
houyi.combat(yase)
elif choice == '2':
houyi.cure()
else:
print('请重新输入')
compile
num = random.randint(1,3)
if num == 1:
yase.cure()
else:
yase.combat(houyi)
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