Commit 375dab27 by BellCodeEditor

save project

parent 62b92d8a
Showing with 28 additions and 20 deletions
......@@ -7,11 +7,11 @@ class Hero(object):
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
def cure(self):
self.hp+=70
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -33,7 +33,7 @@ class Player(Hero):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hp = self.max_hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
......@@ -50,22 +50,30 @@ houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
a=input("请选择技能(1攻/2疗):")
if a=="q":
print("bye_bye")
break
elif chioce=="1":
yase.combat(houyi)
elif chioce=="2":
yase.cure()
else:
print('重输!')
print("重输!!")
continue
b=random.randint(1,3)
if b==3:
yase.cure()
t=random.randint(1,3)
if t ==1:
houyi.combat(yase)
else:
yase.combat(houyi)
houyi.cure()
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