Commit 29fa7288 by BellCodeEditor

save project

parent b582d3c9
Showing with 31 additions and 2 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
......@@ -29,13 +30,25 @@ class Hero(object):
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.hp = 300
self.attack = 60
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
b=random.randint(30,50)
self.hp+=b
if self.hp>self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", b,",目前的血量为:",self.hp)
self.hp+=60
if self.hp>self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-'*30)
......@@ -43,3 +56,19 @@ print(' 战斗开始')
while True:
print('-'*30)
a=input('请输入英雄技能:(1攻击 2治疗)')
if a == 'q':
print('the game is out')
break
elif a == '1':
houyi.combat(yase)
elif a == '2':
houyi.cure()
else:
print('plese write 1 or 2')
continue
num=random.randint(1,3)
if num==1:
yase.combat(houyi)
else:
yase.cure()
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