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Commit
29fa7288
authored
Jul 31, 2022
by
BellCodeEditor
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parent
b582d3c9
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1 changed file
with
32 additions
and
4 deletions
diy1.py
diy1.py
View file @
29fa7288
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
...
...
@@ -29,17 +30,45 @@ class Hero(object):
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
2
00
self
.
attack
=
5
0
self
.
hp
=
3
00
self
.
attack
=
6
0
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
b
=
random
.
randint
(
30
,
50
)
self
.
hp
+=
b
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
b
,
",目前的血量为:"
,
self
.
hp
)
self
.
hp
+=
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
while
True
:
print
(
'-'
*
30
)
a
=
input
(
'请输入英雄技能:(1攻击 2治疗)'
)
\ No newline at end of file
a
=
input
(
'请输入英雄技能:(1攻击 2治疗)'
)
if
a
==
'q'
:
print
(
'the game is out'
)
break
elif
a
==
'1'
:
houyi
.
combat
(
yase
)
elif
a
==
'2'
:
houyi
.
cure
()
else
:
print
(
'plese write 1 or 2'
)
continue
num
=
random
.
randint
(
1
,
3
)
if
num
==
1
:
yase
.
combat
(
houyi
)
else
:
yase
.
cure
()
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