Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
lesson16_1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
167a9507
authored
Mar 29, 2025
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
beb166ed
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
22 additions
and
29 deletions
diy1.py
diy1.py
View file @
167a9507
...
@@ -5,14 +5,13 @@ class Hero(object):
...
@@ -5,14 +5,13 @@ class Hero(object):
self
.
level
=
1
self
.
level
=
1
self
.
hp
=
250
self
.
hp
=
250
self
.
attack
=
40
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
def
cure
(
self
):
# 治疗
self
.
hp
+=
60
self
.
hp
+=
55
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"
使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
"
用了治疗术"
+
"血量增加了60"
+
"现在血量是"
+
str
(
self
.
hp
)
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
...
@@ -33,39 +32,33 @@ class Player(Hero):
...
@@ -33,39 +32,33 @@ class Player(Hero):
super
()
.
__init__
(
name
)
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
hp
=
200
self
.
attack
=
50
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
'-'
*
30
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
print
(
' 战斗开始'
)
def
cure
(
self
):
c
=
random
.
randint
(
35
,
50
)
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
yase
=
Hero
(
"垭瑟"
)
while
True
:
while
True
:
print
(
'-'
*
30
)
print
(
"-"
*
30
)
a
=
input
(
"请选择技能:1攻击/2治疗"
)
a
=
input
(
"请选择技能1,2 1是攻击2是治疗"
)
if
int
(
a
)
==
1
:
if
a
==
"q"
:
houyi
.
combat
(
yase
)
print
(
"游戏结束"
)
elif
int
(
a
)
==
2
:
houyi
.
cure
()
elif
a
==
"q"
:
print
(
'游戏结束'
)
break
break
elif
a
==
"1"
:
houyi
.
combat
(
yase
)
elif
a
==
"2"
:
houyi
.
cure
()
else
:
else
:
print
(
'重输!'
)
print
(
"请输入1或2"
)
continue
num
=
random
.
randint
(
1
,
3
)
b
=
random
.
randint
(
1
,
3
)
if
num
==
1
:
if
b
==
3
:
yase
.
cure
()
yase
.
cure
()
else
:
else
:
yase
.
combat
(
houyi
)
yase
.
combat
(
houyi
)
\ No newline at end of file
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment