Commit 0a3375c4 by BellCodeEditor

auto save

parent 550a8302
Showing with 52 additions and 3 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -7,7 +8,9 @@ class Hero(object): ...@@ -7,7 +8,9 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
??? self.hp = self.hp+60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -35,6 +38,13 @@ class Player(Hero): ...@@ -35,6 +38,13 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood = random.randint(30,50)
self.hp = self.hp+blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
...@@ -43,5 +53,23 @@ class Player(Hero): ...@@ -43,5 +53,23 @@ class Player(Hero):
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
houyi.combat(yase) print("_"*30)
houyi.cure() print(" 战斗开始")
while True:
print("_"*30)
choice = input("1/2:")
if choice == "q":
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("请重新输入")
continue
num = random.randint(1,3)
if num == 1:
yase.cure()
else:
yase.combat(houyi)
#导入
import random
#玩家输入
player = input("玩家出拳:")
#计算机出拳
list = ["石头","剪刀","布"]
computer = random.choice(list)
print(computer)
if player in list:
#显示结果
if player==computer:
print("平局")
elif (player == "石头" and computer=="剪刀") or (player == "剪刀" and computer=="布") or (player == "布" and computer=="石头"):
print("玩家赢")
else:
print("计算机赢")
else:
print("输错了")
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