Commit 0721e3d0 by BellCodeEditor

save project

parent 6f71a094
Showing with 10 additions and 3 deletions
......@@ -11,8 +11,8 @@ class Hero(object):
self.hp=self.hp+60
if self.hp>250:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:",60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
......@@ -37,6 +37,13 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
nom=random.randint(30,50)
self.hp=self.hp+nom
if self.hp>250:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",nom,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
......@@ -46,7 +53,7 @@ while True:
print("_"*50)
player_choice=input("请输入数字选择技能(1.攻击 2.防御 0退出)")
computer_choice = random.randint(1,3)
if player_choice == "0":
if player_choice == "0":1
print("游戏结束")
break
elif player_choice == "1":
......
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